Upon meeting in the iCreate Lab, my partner Alexander and I have decided that for our project, we could create 3D models of a producer and consumer (flower and butterfly). These 3D models will demonstrate the lifecycle of each. Using a stop motion presentation, we will be able to use the same digital component that represents both of our specific TEKS.
TECH TEK: 3.c1(A) decompose story problems into smaller, manageable subproblems and identify a solution to the problems
We are using AI to generate our STaR Hero Journey story. Our story will contain our specific TEKS that correlate to the METRO Activity.
Gardening TEK: Use measurement to accurately measure plant growth and amount(s) of soil, plant food, etc.
Math TEK 3.7(a): use measuring tools to measure the length of objects to reinforce the continuous nature of linear measurement
In our STaR Hero Journey activity at Metro Elementary, we will have 3D model components of a flower and a butterfly. Our 3D models will be real scaled, life sized models which allows students to measure the length of each model and compare how the flower or butterfly has changed in size during its life cycle.
(insert pictures of models and stop motion demo)
Standards (Check out My Portfolio)
5.3.a Model and learn with students how to formulate computational solutions to problems and how to give and receive actionable feedback.
Students will watch a stop motion presentation that will demonstrate and model the life cycle of producers and consumers in a garden. Students will formulate their own computational solutions to problems consumers can cause in a garden.
5.3.c Plan collaboratively with other educators to create learning activities that cross disciplines to strengthen student understanding of CT and CS concepts and transfer application of knowledge in new contexts.
Since this is a group project, my partners and I will collaborate with one another to deliver the lesson and help students understand CT and CS concepts.
5.4.c Guide students on the importance of diverse perspectives and human-centered design in developing computational artifacts with broad accessibility and usability.
Prepare lesson that demonstrates artifacts with accessibility and usability that is suited for students.
Once upon a time, there was a young gardener named Lily who loved to grow plants and vegetables in her backyard. She heard about a gardening competition in her town and decided to participate. With the help of her mentor, Lily learned about the importance of measuring the growth of her plants and the amount of soil and plant food needed to prepare for the competition. She faced challenges along the way, including pests and harsh weather conditions, but she persevered and continued to care for her garden with dedication and hard work.
To prepare for the competition, Lily learned about the nutrients that plants need to grow and how to measure her plants' growth. She also learned about the different organisms that make up a garden ecosystem, such as bacteria, fungi, insects, earthworms, and birds. This knowledge helped her create a healthy and thriving garden.
As she approached the competition, Lily met other gardeners who shared their knowledge and expertise with her. She also encountered rival gardeners who tried to sabotage her garden. Lily remained wise and focused on her goal, and she was able to overcome these obstacles.
In the final stage of the competition, Lily faced her greatest challenge yet: a severe storm that destroyed many of her plants. However, Lily remained faithful and did not give up. She used her wisdom to come up with a plan to save her garden and nursed her plants back to health.
In the end, Lily emerged victorious and returned home with the elixir of knowledge and experience. She shared her wisdom with the other gardeners in her village and inspired them to pursue their own gardening journeys. Lily had become a hero in her own right, and her garden had become a thriving ecosystem of organisms working together to support plant growth.
Through her journey, Lily learned the importance of perseverance, wisdom, and faith in the power of nature. Lily's journey can teach us that with hard work, dedication, and faith in the power of nature, we can overcome challenges and achieve our goals. We can also learn the importance of taking care of our environment and the organisms that make up the ecosystem.
Digital MakerSpace:How will you exemplify a learner response or two? Exemplifying a learner’s response can be done by giving feedback and done in gradual release. This means that easier questions are asked at the beginning and then harder questions after as they have built up knowledge to be able to answer the more difficult questions. It is important to ask questions throughout the duration of the activity. Other than verbal responses, a response by the learner can also be given through a Flip response. How will you make your activity DIGITALLY creative and collaborative among the participants? NearPod will be used to give the lesson. In the assessment portion of the activity, Flip will be used as a response tool for the students. We could also have our story pre-recorded through a Flip video that is in our NearPod so the Hero story automatically plays. This is beneficial because it will be available to go back on if parts of the story need to be retold. How will you promote and support learners toward a CCISD Multimedia fair submission? Promoting students will happen after the Hero Story. We can explain that we used digital creative tool to formulate the story and our lesson, and that they can do it too. We could also even show past work from students and in the end after our activity is finished, we will remind students that they can take what they have learned and continue at home or in school if they have free time. What question and sentence prompts will you use to demonstrate Growth Mindset and Appreciative Inquiry facilitation within your activity? Setting achievable goals and taking steps to get to that goal is one of the first steps I have going into the lesson. I feel that I should also model a growth mindset. “If something is too difficult, do not be afraid to ask for help, overcoming challenges helps us get to our goal.” I can also remind students that “their mistakes are important steps in their learning journey.” Open ended questions that relate to the learning goal will be used during the activity. Open ended questions are good in that they give students to chance to have an individualized answer and answers can vary from student to student. It is also important that questions related to the learning goal are asked to tell me whether students understood the concept and/or if my lesson delivery was efficient. Appreciative Inquiry will be easy to do during the activity because defining and discovery will happen during the Hero Story. Dreaming and designing will happen during the activity this is where students will get inspired to continue what they were working on and deploy or continue the project for the MultiMedia Fair.
NearPod (QR Code below to get students to lesson via phone/tablet) will be used to give lesson and Flip will be used to assess and have student response.